How To Beat Riddle School 5: Complete Alien Escape Strategy

Reading Time: 5 minutesRiddle School 5 is the final episode of point-and-click puzzle games of Jonochrome in which the protagonist is a student who is trapped in an alien school. Learn how to beat riddle school 5.

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Reading Time: 5 minutes

If you like tough riddles and puzzles with a touch of humor, Riddle School 5 is your kind of game. Jonochrome made it. It’s a point-and-click puzzle, and you’re a student locked in a strange school built by aliens. They made it to watch kids. That’s all. Your job is to get your friends out and escape. The puzzles are strange. Some are funny. Some make no sense. But they all must be solved. This guide will help you learn how to beat Riddle School 5 step by step. 

Step-by-Step Guide for Riddle School 5: 

Start the game without help if you can. It’s better that way. But if you get stuck, this guide will show the way.

  1. Get out of the room: That’s the first thing. Look under the bed. There’s a coin. Take it. Go to the vent. Use the coin to take out the three screws. One by one. Don’t leave them behind. You’ll need them later. Pull the vent cover off. Crawl into the vent. You’re out.
  2. Use the tile device: You’ll find it in the next room. Look at it like a phone. Press the tiles in this order: 6 8 3 3 7 2 5 4 7. Do it slow. Do it right. Then, click the arrow above it. The green portal will open. Step through.
  3. Explore the rooms in the green portal: Inside the green portal, you’ll find three rooms. Go to the one on the left. It says “SUBJECT #7272.” There’s a card on the floor. Pick it up. Then go to the flower room. Take the tray. Take the flower pot. Scoop some dirt from the floor and fill the tray. That’s all you need from here. Now head to the room marked “SUBJECT #1831.” Move your cursor over the right wall. You’ll find a hidden door. Go in. Take the steak. Leave.
  4. Enter the orange portal: Go right in the main room. Enter the end room in the orange portal. It says “SUBJECT #6553.” Look under the bed. There’s a screw. It’s the last one. Take it. Now go to the Life-Transferring Station. Fix the power panel. Use the four screws. Left side of the machine—place the flower pot. Right side—combine the steak with the dirt tray. Put it there. Press the green arrow. You’ll make a living steak. Strange, but true.
  5. Go to the left side of the large room Leave the Life-Transferring Station. Go left. Back to where you started. Use the key card on the scanner by the door. It opens your room.
  6. Trap the monster: Go in. Drop the living steak into the vent. Leave the room. Find the statue. Touch it. You’ll turn invisible. The monster comes. It smells the steak. It goes into your room. While it’s inside, scan the key card again. Lock the door. It’s trapped. Go right. The room the monster was guarding is open now.
  7. Enter Zack’s dream: Go in. There’s a keypad. Type “6553.” You’re in Zack’s dream now. Look around. Find four quarters. Give them to Phred. He’ll give you a whistle. Blow the whistle. Click on Zack. That ends his dream.
  8. Enter Smiley’s dream Type “1831” on the keypad. That takes you to Smiley’s dream. Find the ruler. Click the globe twice. You’ll get gum. Stick the gum on the ruler. Use it in the vent. Pull out a rubber band. Throw it at the teacher. Talk to Smiley. Then click on him again. The dream ends.
  9. Enter Phred’s dream: Now type “7272” to enter Phred’s dream. Go to Mr. Munch’s desk. Read the note. Ask Phred if he wants your sweatshirt. He says no. Go to the thermostat. Turn the heat down. Ask again. This time he’ll say yes. He takes the sweatshirt. Click anything in the room. That ends the dream.
  10. Escape using the escape pod: Your friends are awake now. Visit each of them. Talk to them. Then go to the escape pod room. Find the pod. Click it. Time to leave.
  11. Get the key: Inside the escape pod, go to the code desk. Press the first button once. The second one, four times. The third, three times. The fourth, five times. The fifth, twice. Take the key. There’s toothpaste by the sink—grab that too. Use the alien screw to take off the faucet. Keep it. Now go to the yellow tile device. It works like a number pad. Enter this: 7 6 2 2 9 5 1 4 4 6 3 2 8 7. Then click the left statue. It flips. Turn on the light screen. Click all the circles in the middle row. Then the second one in the top row. And the top two in the last row. At the back of the room, there’s a button on the left. Press it. You’ll be sent back to the ground.
  12. Complete the puzzles: Fix the mug. Use the toothpaste. The puzzle is simple. Once it’s done, combine the mug with the faucet. Use it to gather lava. Turn on the right statue. Pour the lava on the wooden board. Open the panel. Use the key to shut the lava pool. Then press the right button at the back of the room. You’ll be back on the ground. Find the sheep wheel. Use it. That’s the end.

Follow these steps and you’ll finish Riddle School 5. You’ll free your friends. You’ll escape. The puzzles are strange. The jokes are good. Stick with it. It’s worth it.

Conclusion

As a peculiar take on the educational adventure, Jonochrome’s Riddle School 5 turns detention into an alien-themed puzzle-solving race. The audience is immersed in a world where living steaks and dream invasions are considered as proper ways to escape. Whether you’re outsmarting extraterrestrial educators or manipulating thermostats to convince friends to accept sweatshirts, this adventure rewards lateral thinking with twisted logic. 

FAQs

Q1: What is Riddle School 5 about?

A: Riddle School 5 is the final episode of point-and-click puzzle games of Jonochrome in which the protagonist is a student who is trapped in an alien school. Your mission? This is a platformer game where you have to escape from this peculiar school and free your friends solving more and more ridiculous tasks. Best described as a mix of detention and alien abduction with a hint of comedy and absurdity.

Q2: How difficult are the puzzles in Riddle School 5?

A: In other words, these puzzles were not created to be solved using the usual approach to thinking. From growing real steaks from animal cells to controlling people’s dreams, the solutions are often so out of the box that one forgets the existence of boxes. The level of difficulty varies. Ideal for those who like to have wonderful moments of contemplation and then facepalms in moments of enlightenment.

Q3: Do I need to play the previous Riddle School games first?

A: If you jump straight into Riddle School 5, you won’t be completely lost in space, but it is recommended to play the previous games to have more background information about the characters and the world they live in. However, the gameplay is not very dependent on the storyline and the fans’ background, so those who want to try the alien-themed fun can still do it.

Q4: How long does it take to complete Riddle School 5?

A: It takes a considerably different amount of time to complete, depending on your solving skills. The veterans could complete the series in less than an hour, while the newbies would be left wondering why putting steak with dirt is perfectly reasonable. It is not a very long game, but those moments when you are stuck and clicking on everything you can see can be quite time-consuming, at least in relative terms.